SUPER, by Alineaire collective, is a typical video game at first glance. But its large controller defy the principles of functionality and ergonomics of industrial video games. The gap between the image and the controller leads to a humorous situation that gives birth to player's self-derision. The cathode-ray screen and pixel art rendering are reminiscent of video games from the 70s and 80s.

The game is a serie of paintings featuring major genres of video games (adventure, platform, role-playing game, shooting game, etc.). The player must find the goal within a set time frame, with rules he does not yet know. The final goal is to succeed in all situations in a random order.